UX Research
Product Design
Mobile Application Design Interaction Design
Visual Design
Azoi Kito+ Project
Priyanka
Tina
Kauri
Azoi is a health-tech company focused on
providing real-time affordable and clinically
accurate vital monitoring products. It aims to
equip users with accurate knowledge of their
health simply and unobtrusively, enabling
healtheir lifestyle decisions.
I had the opportunity to be a part of this project.
I successfully led the interaction design,
visual design and research of this enterprise -
an iOS mobile application.
Our project began with a kickoff meeting where in we learnt about the client's vision for this product
and their overall business goals for developing this application. Our client has created a hardware
solution an iphone case with embedded sensors capable of taking a person's body vital signs. Kito+ has
engaged with our team to create a Mobile App User Experience. Their current application allows users
to track five vital signs which are - Heart Rate, Respiration Rate, Blood Oxygen
Level, Electrocardiography (ECG) and Skin Temperature. The client wanted us to design a lite mobile
application that allows a user to take and track only ONE vital sign.
Our Challenge was to Design a solution that is both informative to a caring parent and entertaining to
keep a young child engaged with the application from one target Body Metric.
Our team worked to developed the following areas of focus. Some examples:
- What are the opportunities based on research and audience?
- What are the visual and interaction opportunities to be explored?
- How can you affect behavior change through use?
- How can data translate and be visualized as information or in a meaningful way?
- Explore concepts of gamification, behavioral economics- how do they use this in the
interface so that it's compelling?
We conducted a competitive analysis of the thermometers in the market to understand the
devices. Some of the elements examined to arrive at this list of competitors were the number of
thermometers. After identifying the competitors, every group member was assigned with the task
of observing the salient features of every competitor’s. These features were then compared and based
on the discussions and on the findings from the survey, we listed certain dimensions that helped
us understanding how accurate is the feature useful.
After our kickoff meeting, I started my design process with an aim to understand the target users and
formulated user personas to highlight their goals, needs and challenges.
Delving deeper into the process of "how the parent user" and "how does a child user feels", we decided
to conduct user interviews for understanding the both side stories. For the purpose of this project we
spoke to 4 parent users and 3 child users. Me and another team member also visited the family to
interact with them. Post the user Interviews, we learnt about the user habits, challenges and goals and
they were key factors in solidifying the overall features of this product.
Our focus is to design a solution that is both informative to a caring parent and entertaining to keep a
young child engaged with the application. We would like to introduce a Kito+ Mobile Sticker
Application that will bring an efficient way of quickly and easily reads skin temperature with the
welcome convenience of tracking it with the stickers. So the parent user know how a fever behaves over
time and child user can also be entertained.
THINK OUT OF THE BOX- As small kids have little hands to hold the Kito+ case, we came up with the idea
of Stickers. Stickers can be wore at any time, as parent user has to take temerature over certain period
of time during a day as per doctor's advice. As some parents are busy ,Kito+ sticker reads the
temperature over time and records it to the kito+ mobile application. Kids love to wear them all day as
Kito+ stickers are colorful and it has their favorite cartoon characters.
The next phase involved me immersing in the ideation of interaction details and alternatives for every
screen. As a team we would then sit and evaluate these design alternatives to set a direction.
As the next step, my aim was to translate the business and user objectives into a flow that gave me an
overview of the user touch points and user's overall journey while usin this application. Thus, I engaged
in translating the functional requirements of the system from a user's perspective into task flows- one
for a parent user and the other for a child user.
With the consensus of the design team I was able to solidify on a design direction and dived further into
prototyping the screen flow and interactions of the application. In this stage of my design, I used paper
and post it notes extensively. I conducted guerrilla tests with these paper prototypes and the
feedback helped me detail the interactions on every app screen, smoothen out the screen flow and
places that I seem to have missed while sketching the designs.
As a full time working mom, anything that makes my life easier is welcome. I owned some other
thermometer I always struggled to get an accuate temperature reading for my son, who hardly sit still
for any length of time, let alone for a temperature-taking! The thermometer that you swipe across the
forehaed never seemed to have an accurate reading when I used it- and it definitely wasn't very easy to
use. I used to call the doctor when the kids were sick and just "guess" at what their temperatures
were. The Kito+ seems super easy to use- it works quickly and displays the temperature directly on the
phone and allows to save the reading and symptoms for kid as necessary. And my son love the Kito+
stickers which are colorful and looks like a tattoo.
While working on this project I learnt about the various design approaches for creating a sustainable,
productive and health and wellness of application. I also gained valuable experience in
deploying measurement methods as a principle for designing interfaces of both qualitative and
quantitative data collection. I am now familiar with a variety of motivation models and behavior change
strategies that can be successfully leveraged in application design for personal use. And finally
by understanding the ethical challenges inherent in personal data collection, I was able to evaluate the
ethical implications of systems designs from a variety of perspectives.